![]() This leather isn't of much use to the average other character. Let us take a look at skinning and leatherworking.Īs a skinner, your character will produce mostly leather from dead mobs that are skinnable through a quick, simple process. To put it as simply as possible, gathering professions generally produce materials that are used by a crafting profession in a complementary manner. As a new character, you are going to have a limited amount of money you can use for funds to start your crafting empire, and you will need to start wisely right away to get the maximum benefit from your professions. How professions complement each other Ī very important concept to understand before you choose your primary professions is how the different types of professions complement each other. Services can only be marketed through the trading channel. Enchanting and Inscription are (mostly) service professions.įirst Aid is both a crafting and service profession.Īny gathering or crafting profession you take will allow you to gather or craft items that you can sell through the trading channel or the Auction Houses. Service professions modify existing object, characters, or the environment. Alchemy, Blacksmithing, Cooking, Engineering, Jewelcrafting, Leatherworking, and Tailoring are crafting professions. Fishing, Herbalism, Mining, and Skinning are (mostly) gathering professions.Ĭrafting professions take raw materials (aka mats) and turn them into equipment or other items that are usable by characters. Gathering professions allow you to take things you find out in the world and convert them into resources you can store in your inventory or bank and sell or give to other players. These types complement each other, as will be described below. Professions generally fall into one of three types, although there is overlap. Engineering and the secondary professions tend more towards allowing you to enhance or otherwise help yourself, and not so much benefit others, but it is possible to make money from them as well. ![]() Most primary professions have capabilities that other characters need. Archaeology, Cooking, First Aid, and Fishing are secondary professions. Every character can learn any or all of the secondary professions.Īlchemy, Blacksmithing, Enchanting, Engineering, Herbalism, Inscription, Jewelcrafting, Leatherworking, Mining, Skinning, and Tailoring are primary professions. All of your progress in the forgotten profession will be lost and your decision will not be undone if you change your mind, so be sure you want to change. If you want to learn a different primary profession after you have learned two, you can unlearn one or both of the ones you know. Every character can have up to two primary professions at a time. Professions are either primary professions or secondary professions. 5.5 Cherry picking beginning crafting professions.5 How to make money from your professions.3 How professions complement each other.
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